Henry Albrecht wrote an enlightening entry for SmartBlog
today about the potential of ‘gamification’ in the workplace. Titled “The Game of Corporate Wellness: Failing,
Winning and Gloating”, Albrecht’s article gives employers several tips on ways
they can engage their employees that far suprass the effectiveness of competing
company wellness programs.
Tailoring the interactive experience to the specific cultural
environment is very important, according to Albrecht, who says, “A game that
works for active employees of globally dispersed high-tech companies may be
very different from one that works for single one-location hospitals.”
It’s also important to start small and take baby steps
toward initiating your corporate ‘game’.
Simple rewards and increasing levels of involvement are useful in
drawing in employees who likely won’t want or feel free to engage in the
game. “If you demand too much early on,
you’ll overwhelm participants with too much too fast,” warns Albrecht. But by switching the focus from telling
employees what to do, to letting employees decide how best to achieve a set
goal, creativity and effectiveness can be nurtured to new heights.
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